On a success, a creature takes half as much damage and isn’t knocked prone. Each creature in that area must make a. It has hearing and darkvision out to a range of 120 feet. On a failed save, a creature takes 6d10 bludgeoning. Fog Cloud, Thunderwave. You can choose from any of the following effects when you cast this spell. Nov 6, 2015. Range: 60 feet. , one target. ago. The area is heavily obscured, and exposed flames in the area are doused. A wall of water springs into existence at a point you choose within range. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. When the save fails, the creature is hit by a short blow of 4d8 and is. Reverse gravity,jump,fly ect. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. Searing Ignition. I'm going to assume i didn't miss out on much. Range: Long (400 ft. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. Reply More posts you may like. I think most people would probably agree that Tidal Wave counts as running water, and there's no definition of running water in D&D 5e to prove them wrong. Like Erupting Earth, Plant Growth, and Tidal Wave (Tidal Wave in particular lets you choose "up to" its area of effect for its dimensions so you have some control over it). You conjure up a wave of water that crashes down on an area within range. A wall of strong wind rises from the ground at a point you choose within range. The pushback lasts 1 minute or until your concentration is broken. Trivia [] This was the first Logia to. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. allenbot3000p • Rogue • 3 yr. Nami; Koi Nami; River Spirit Nami; Urf the Nami-tee; Deep Sea Nami; SKT T1 Nami; Program Nami; Splendid Staff Nami;Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. On a success, a creature. Moving to a place where you don’t have a clear path to the sky ends the spell early. E. On the other hand, a tidal wave is usually much slower. A wall of water springs into existence at a point you choose within range. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. With the exception of Sapping Sting (A cantrip), these are all the first level spells that can cause a target to become prone. Nor does it have a particularly useful secondary effect (Prone is ok, but meh), or a bigger. This wave can destroy ships and harbors in its path. As for spells, ice-based ones could fit too. You conjure up a wave of water that crashes down on an area within range. Each creature in that area must make a. Sting. But there is a saving grace in Wave from the DMG as it is likely the most powerful weapon in all of official D&D 5E. D D Items. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. 1 There would be a reason to use a spear (simple weapon) and not a trident (martial weapon), but not the other way. (It’s likely higher because elementals are. Dnd 5e tidal wave. Ghostly: Flight, better speed than the other undead options, and its attacks make the target Frightened. DND already had a historical problem with being very male-dominated, swamping the sub with jerkoff material typically aimed at dudes as a "protest" was just cringe. In combat, the cantrip will be all but useless, but outside of combat these functions are invaluable. On a failed save, creatures within the area of effect take a small bucket of damage and are knocked prone. Tidal Wave: A 3rd-level Conjuration available to Druids, Sorcerers, and Wizards. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. 1. Rogendo • DM • 2 yr. On a successful save, the creature takes half as much damage and isn’t pushed. On a failed save, the creature is pushed 10 feet away from you and its. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneOn a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier. Bit of homebrew with my dnd group but scourge of rats is a necromancer/druid spell it summons hordes of rats to either attack an enemy fortress or devour an enemy. Human - Berserker Barbarian Feat: Mobile. Tags Sicorra, The Fallen Aasimar Paladin. If you cast this spell using 1 action, choose a point within range. Acid Resistance 5e. Example Scenario for Using Destructive Wave in D&D 5e. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. Watery Sphere. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. 施法時間: 1個動作. Tidal Wave. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. If the saving throw is successful, the. Components: V, S, M (a drop of water) Duration: Instantaneous. Part Four: Bandits 1 and 4 Become Prone. . Reply reply Home; Popular;Animate Dead. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and. This spell creates an undead servant. Tidal Surge. The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. Wrecks – P20. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Thunderous Smite. 3. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs. Wish is the mightiest spell a mortal creature can cast. Tidal Wave Town Well - dries up / poisoned Side Effects - people (at risk, refugees, trapped) / resources (at risk, destroyed) Event: Accepting Enrollment - academy / school - adventuring guild, alchemy, bards, healing, mage, royal Adventurers Guild - contest / parade / requesting aid / trials / tryoutsAlthough both are sea waves, a tsunami and a tidal wave are two different and unrelated phenomena. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Fantasy Props. As an action on your turn, you can repeat the same effect or choose a different one. You conjure up a wave of water that crashes down on an area within range. 4. . use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. 5e Races 3. While in this form, the target’s only method of movement is a flying speed of 10 feet. Tidal Wave (Open in new window) 3: Conjuration: 1 Action: No: No:. Weight. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Properties. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of water that crashes down on an area within range. It's a third level spell, which means Clerics don't get it until level 5. Gust of Wind makes no distinction between magical and non-magical fire so it should work on both. ago • Edited 2 yr. A creature targeted by this spell must make a Dexterity saving throw. Ice Knife – 3. Tidal Wave is underrated. Choose an unoccupied 5-foot cube of air that you can see within range. You conjure up a wave of water that crashes down on an area within range. e. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. 200. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. If you’ve been waiting to play a necromancer until you could summon undead pets into battle, that day has finally come. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. When the wall appears, any creature within its area must make a Strength saving throw. However, hitting more than two enemies with a line effect (even one that’s wide like Tidal Wave) can be very difficult, so it’s rare that you’ll hit more than two targets with this. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. The Circle of Waves is an ancient order of druids, thought to have originated before humans walked the earth. Magic is an integral feature of Dungeons & Dragons, available to heroic adventurers and monsters alike. > "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you’re on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving. Tsunami. \$\begingroup\$ Note that completely asides from what the rules say, this is also very varying in fiction, with some vampires fearing water to the extent that they can’t enter even a boat (despite the most famous one entering england via boat), in other stories they just can’t cross running water (so it acts more like a defensive barrier) and in yet others all forms of water are highly. Hit: (1d8 + 4) slashing damage. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. -deep wave 10 ft. Each creature in that area must make a Dexterity saving throw. Your Charisma score increases by 1. “Gravity, master of the material. Since it specifies "can be" does that mean the caster chooses the size of the wave or is it always those dimensions? Last edited by LightLampson: Aug 27, 2018Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. These are all usable by Druids, Sorcerers, and Wizards. All classes will have a listing somewhere that describes how saving throw DC's are set for the character. Flood. Tidal Wave [ Raz-de-marée ] level 3 - conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave. Dnd 5e tidal wave. Components: V, S, M (a drop of water) Duration: Instantaneous. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area. ago. Each creature in that cone must make a Constitution saving throw. 28 followers. I'd really like to pick tidal wave, because, you know, tides and gravity. Dnd Paladin. Casting Time: 1 action. Each creature in that area must make a Dexterity saving throw. /level) Area: A wave 75 ft. Wall of water, wind wall: they are walls that can help manipulate feild control from range attacks I assume you get the idea. high and 500 ft. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. Waves are going to hurt the fire elemental as that is indeed multiple gallons of water splashing it. long”. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Attack Generals - 2 rounds of combat vs the generals using their characters to attempt to weaken their influence on their forces. ago. A characteristic of Tidal Wave cubensis is its sillyness :) May produce differnent varieties of the . DND-spells. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. Dnd 5e Hobgoblin is the most "Anime protagonist" thing i have ever seen and i. Each creature in that area must make a Dexterity saving throw. . Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneGaseous Form. When a creature enters the spell's. A story about something that happened at my table recently that I found entertaining. An explosion of water rushes out from the point you designate, bowling over your enemies. The M2 tidal constituent, the amplitude indicated by color. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. 區域的長度至多為30英尺,寬度至多為10英尺,高度至多為10英尺。. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. On a failed save, a creature takes 4d8 bludgeoning. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. them). An incorporeal creature isn’t affected. Tsunami is a series of water waves caused by the displacement of large bodies of water. Fantasy Props. Rammus. Expect to spend a lot of time as a cat or elk with magical appendages. There are plenty of ways to make a Wisdom-based ranged attack as an action, so in Archer form you can make two Wisdom-based ranged attacks on each of your turns. Casting Time: 10 minutes. Each creature in that area. Cool Items. Regardless of real. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. Every class proficient with martial weapons is also proficient with simple weapons, so there would be no mechanical advantage to using a trident over a spear (unless in some unforeseen circumstance you needed the extra 1lb). Find out the. What follows is the set of rules I believe should be followed in this instance; and what is intended by the spell, or what we call RAI. Hunter's Den – P12. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. So far I don't have a lot of battlefield control so I was thinking of Tidal Wave for the prone&nbs. add to list. Magic Items. D D Homebrew. You conjure up a wave of water that crashes down on an area within range. And if you roll well, then enjoy the luck and save your spell point for the next roll. Blindness Deafness. The material component is a strand of wet hair. Components: V S M (a drop of water) Duration: Instantaneous. The elemental can enter a hostile creature's space and stop there. While submerged, the leviathan magically creates a wall of water centered on itself. Tidal Surge. The eye can look in every direction. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Control Water. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. A cleric or paladin may create holy water by performing a special ritual. " Doesn't matter how they get in there. I'm not worried if the weapons features overlap with the racial features of a. Tsunamis and tidal waves refer to sea waves which are significantly different, although many people confuse the two. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You conjure up a wave of water that crashes down on an area within range. It is the easiest to make DM specials at low levels. On a failed save, the creature takes 1d8 bludgeoning damage. 3. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. Druid, Wizard. Freedom of the Waves requires one action to cast, with verbal, somatic, and material components. So if the wave takes its full effect: 30x10x10 = 3000 cubic feet, = 22441. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. You conjure up a wave of water that crashes down on an area within range. The rules. Sanity Category. A swirling mass of 5-foot-deep water appears in a 30-foot radius centered on a point you can see within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. Not a super adventurous visual but its a cute idea. Tidal Wave You conjure up a wave of water that crashes down on an area within range. Ability Score Increase. keep in mind that magic is literal, it doesnt follow physic laws, only what's written in the magic description counts. Tidal waves usually move between 10 and 20 miles per hour. When you cast the spell you must choose the wave’s type, either a tsunami or a swell. Tidal Wave. 5e Classes. Each creature in that area must make a Dexterity saving throw. A wave of thunderous force sweeps out from you. Range: 120 feet. Thunderwave. The M2 tidal constituent, the amplitude indicated by color. For every 5 ft. Water elementals deal bludgeoning damage in D&D. You conjure up a wave of water that crashes down on an area within range. Built For Success gives you a d4 to add to most rolls, and resistance to poison and advantage against being paralyzed and poisoned are good defensive buffs. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. The spell requires a saving throw to avoid, which means it will deal damage regardless. Dnd Wiki. Part Two: Bandits 1 and 4 fail, but Bandits 2 and 3 Succeed. #1. When you cast this spell, you create a huge wave of water that slams into one or more targets within range. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of. #1. Tide, the waveblade. Fire Elementals have: Water Susceptibility. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. Control water, decanter of endless water, cleric class for healing powers and command, hold person and later geas for blood bending, and different spirirtual spells because of your bending's links to the spirit world and exorcism, robes that are shades of blue and white. At Higher Levels. add to list. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Tidal wave 5e. A thin green ray springs from your pointing finger to a target that you can see within range. wide/level and 2 ft. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Multiattack. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. The wall is opaque and lasts for the duration. A surfer, for example, is able to catch a tidal wave and ride it in without a problem. Seeing as is it about 99% water and tidal waves material component is a drop of water. A Wis based attack roll is just an Attack roll using Wis. We would like to show you a description here but the site won’t allow us. It must succeed on a Wisdom saving throw or be charmed by you for the duration. 潮湧 [Tidal Wave] XGE. They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to come. A creature that moves out of the area falls to the ground. Monsters. Characters Any Concept / Any System. As far as I can tell, nothing stops someone from casting these spells underwater (assuming they are able to cast spells underwater, of course). Compendium - Sources->Journeys through the Radiant Citadel. The Hungry – P14. [ Raz-de-marée ] level 3 - conjuration. The target must make a Wisdom saving throw. Spell Resistance: No. It does not move 'up to' 50ft. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. And that means your party can keep going longer without needing short rests and expended hit dice. The ground in the area is covered with slick ice, making it difficult terrain. Most spells require the chanting of mystic words. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. On a successful save, a creature is ejected. Tidal Barrier. Range long (400 ft. On a successful save, the creature takes half as much damage and isn't pushed. Each creature in this area must be subject to agile exemption verification. Saving Throw: None. At that level, wizard gain access to spells like haste and fly, and druids get things like tidal wave or sleet storm. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. And if you roll well, then enjoy the luck and save your spell point for the next roll. Each creature in that area must make a Dexterity saving throw. Available Skins. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. All Campaign info (maps, characters, session logs) is being stored on a discord server here: D&D playlist to keep up with th. Shape water affects water within a five foot cube. A druid can cast a concentration spell like flame sphere, wild shape and keep the spell going; so even a moon druid can do some CC. If spells such as Gust of Wind only extinguished non-magical fire, it would say so in its description. Each creature in that area must make a Dexterity saving throw. You can choose from any of the following effects when you cast this spell. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. Each creature in that area must make a Dexterity saving throw. You can blind or deafen a foe. You have resistance to fire damage. The area is heavily obscured, and exposed flames in the area are doused. So while you could make a cube, you can also make something like a flat sheet, exchanging thickness for extra length and streching in any orientation. Creatures that fail the dex save: the target. A storm surge, or tidal surge, which can cause waves that breach flood defences. That's before getting to the fluff, non-combat things about being able shape and control water and ice. The area can be up to 10 metres long, up to 4 metres wide, and up to 4 metres tall. . If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. When you reach 14th level you can summon forth the terrible wrath of the sea. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. You unleash a crushing wave of water in a 100 foot cone from a point you choose within 60 feet. You create a massive wave of water that then moves in a straight line across water or land-you select the direction the wave travels (which must be perpendicular. The area can be up to 30 feet. Over the surface of open water, the wave travels at a speed of 60 feet per round—on land or. October 25, 1990), known professionally as Doctur Dot (or WowGr8), is an American rapper, making up ½ of the hip-hop duo EARTHGANG. Choose a point you can see on the ground within range. Go to DnD r/DnD. A user asks how the Leviathan's Tidal Wave action affects objects in D&D 5e, a CR20 siege monster that can create a wall of water and deal damage to them. Poor thing gets instakilled by Tidal Wave due to its Water Susceptibility cause even a 5x5x5 corner of tidal wave hitting it contains 935 gallons of water thus that's an instant 935 cold damage. Age. For example, if arcane lock is cast with a 9th level spell slot, a 9th level knock will be needed to be cast in order to unlock it, and if cast at a lower level, an ability check using your spellcasting ability would need to be made. The moonlight deals radiant damage as we know from. Duration: Yes Up to 10 minutes. This can be realised when considering the propagation properties of the tidal wave. Each creature in that area must make a Dexterity saving throw. Im sure someone can give you a better answer though. Each creature in that area must make a Dexterity saving throw. If the ocean is choppy, or the ship is making large waves, then you could rule that the fire elemental will be splashed with a wave, even if its essentially floating above the surface, supported by the steam that it's creating. The tidal wave is 75 feet high (regardless of the caster's level), and 100 feet long per level of the caster. . While six of the game's core classes are spellcasters that are based around the use of magic, nearly each of the game's martial classes are. Nov 6, 2015. Water Walking. It does not specify a minimum area. #1. Part One: Using a Level Five Spell Slot to Cast Destructive Wave. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. Your Charisma score increases by 2, and your Wisdom score increases by 1. Tags Free Aasimar Sorcerer/Herbalist・3D printing temp. At Higher Levels. You conjure up a wave of water that crashes down on an area within range. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. A wall of water springs into existence at a point you choose within range. A tidal wave is a shallow water wave caused by the gravitational interactions between the Sun, Moon, and Earth ("tidal wave" was used in earlier times to describe what we now call a tsunami. So, in the spells description, it says that it’s attack area can be “up to” 30 feet long, 10 feet wide and 10 feet tall. You attempt to beguile a creature that you can see within range. This Dice item by d20Adventure has 41 favorites from Etsy shoppers. If you choose "when Tidal Wave is cast", you would cast your spell after the trigger happened and, since Tidal Wave is instantaneous, the spell effect would already have resulted and the water vanished. An amphidromic point, also called a tidal node, is a geographical location which has zero tidal amplitude for one. Hit: (2d8 + 4) piercing damage plus (5d6)poison damage. Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Gust of Wind, Shatter. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Without the knowledge of spells in dnd, you are a mere half-warrior. Wizard. In case 2: This scenario is not allowed. Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it. Both of these features happen "When you cast a spell" thus, they happen at the same time. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. I need your opinions on balancing (and a better name) for a homebrew magical item that a water genasi bandit will weild. The sphere remains for the spell’s duration. Moonbeam. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of water) Duration: Instantaneous You conjure up a wave of water that crashes down on an area Prismari Professor of Perfection It is the easiest to make DM specials at low levels. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.